Adding our 1d8 this averages out to 34.5 points of damage after adding our 1d8, and like Jim's Magic Missile this can also be upcast to give you more attacks, adding 11.5 to that average for each level above 2nd. Using Scorching Ray, you also make 3 attack rolls but this time using a 2nd level spell slot and this time they're 2d6 fire damage each. If we assume critical, then each missile does 5d4+1d8, and assuming maximum damage that comes out to 84 damage using a 1st level spell slot. Hitokiri regains stamina when landing an attack with Nukekubi. Hitokiri's Heal on Block feat allows them to heal when they deflect an attack. The spirits are intangible and invulnerable. 1) Healing (Hitokiri heals after executing someone who is cursed by Tainted Gift. Spirit Shroud Spells You call forth spirits of the dead, which flit around you for the spell’s duration. Upcasting this we add more missiles, adding 9.5 to the average for each level above 1st. Spirit Shroud gives Hitokiri damage reduction after executing their opponent. 3 missiles averages out to 28.5 points of damage. This comes out to each missile being 2d4+1d8. Using Jim's Magic Missile from Acquisitions Incorporated, you make 3 attack rolls using a 1st level spell slot (and upcasting it you can make more). Where this becomes broken is when you cast a spell where you can make multiple attacks in one turn, like Scorching Ray or Jim's Magic Missile. Adds 1d8 damage to every attack you make against a target within 10ft of you. In Unearthed Arcana: Spells and Magic Tattoos (and was recently leaked would be printed in Tasha's) there is a fun spell called Spirit Shroud. A player in my campaign is abusing this so I figured might as well tell y'all about it.
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